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udn網路城邦
§競賽評分標準表§
2011/06/09 00:41
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Scoring Rubric

Messaging Theme*

(30%)

Target Audience

(15%)

Supportive Script

(40%)

Art Work & Visual Effect

(15%)

Advanced

 

 

 

 

 

 

 

8.5~10.0

Theme is specific and supportive of the client’s business today. The student team creatively taps into the values of our modern society with the benefits of the client’s business.

Message shows a clear target audience through the chosen theme. The audience is logically and creatively chosen as a specific group of people for whom the client’s business could hold an attraction.

The script provides creative and specific story-telling of the theme, which provokes word-of-mouth conversations of the theme among various online communities.

 

Feasible step-by-step processes of building influencers are proposed.

Content: the scene is appropriate and supports the message of the theme. It has specific, accurate details.

 

Technique: It is creatively rendered. Student team creatively used basic visual concept such as animation and graphical designs to draw in the audience and reinforce the theme.

Proficient

 

 

 

 

 

 

 

6.5~8.0

The theme shows a general understanding of appealing to social values to support the client’s business.

Message shows a clear but more general target audience. The target audience is logically chosen, but perhaps lacking overall creativity.

Script is supportive of the chosen theme. It provides specific and appropriate examples of the benefit provided by the client’s business or characteristics being highlighted, which helps provoke word-of-mouth conversations of the theme.

 

Practical ideas of building influencers are explained.

Content: The scene is appropriate and supportive of the theme.

 

Technique: Student group showed an understanding of basic visual concept such as animation and graphical designs, but may have had difficulty in executing the technique.

Basic

 

 

 

 

 

3.0~6.0

The theme is loosely constructed around social values and the benefit of the client’s business today. It lacks focus and specificity.

The target audience is not clear from the message. Or the audience is clear, but is not the most logical choice to be benefited by the client’s business.

The script provides examples around the loosely constructed theme. A couple of as-it-was examples provided. Creative approach to provoke word-of-mouth conversations of the theme is attempted.

 

Efforts to build influencers have attempted.

Content: The artwork is attempted, but not very supportive because the theme lacks focus.

 

Technique: Specific techniques using visual concepts have not attempted.

Below Basic

 

 

 

 

1.0~2.5

The theme shows no understanding of selling the benefit of the client’s business to social values. The theme is inappropriate or non-existent.

The message shows no attempt made at reaching a target audience. Message lacks organization around a theme.

Script does not show a theme or specific examples to support it. Student group does not attempt to provoke word-of-mouth conversations of the theme.

 

No attempt has been made to build influencers.

Content: There is no supportive artwork or inappropriate material.

 

Technique: No attempt has been made to incorporate visual elements.

 

雖然口碑行銷(word-of-mouth marketing)跟記錄保存(record keeping)是創意行銷實驗(or 競賽)的兩大評分原則,可是分數是怎麼打的呢?

首先要提醒參賽隊伍,記錄保存(record keeping)只有PASS or NO PASS兩種評分,端看部落格的記錄是否滿足以下的條件:

每當討論出結果或激發出創意時,就必須將相關的線上會議錄影檔公告在參賽團隊的部落格上頭。(Whenever there is discussion leading to a conclusion or a new idea, there must be a recorded online meeting published to the team's blog.)

夠清楚了吧!只要避免憑空而來的結論或者創意就一定PASS啦!另外,部落格PO文的時間很重要喔!First-mover advantage is very important in the real world. 創意就是先講先贏!當然,如何根據已經被宣告的創意,再加以分枝散葉、另闢天地也是超越創意、改進創意的競爭手法。「突破型創意」(Disruptive Innovation)固然重要,「持續型創意」(Sustained Innovation)仍不可缺!說真的,許許多多的「突破型創意」到後來都是被「持續型創意」所取代。這就是所謂的現實!

最後的作品就是一個多人互動的JoinNet簡報,也就是將行銷計劃用投影片、YouTube影音、角色模擬及配音等等多媒體的方式呈現出來。行銷計劃的評分重點當然就是口碑行銷(word-of-mouth marketing),分數的打法分四個項目:行銷訊息(messaging theme)、目標觀眾(target audience)、執行劇本(supportive script)、以及影音效果(art work & visual effect),分別佔30%、15%、40%、15%。

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